Ship a 2–8 player co-op game without writing netcode. Grabbing, throwing and carrying that hold up at 200 ms, Steam invites and room codes from one build, voice built in.
The addon is free. Hosted rooms are free until your game takes off.
room code: HDVTMUEverything a 2–8 player co-op game needs, as nodes you drop into your scenes.
Instant grabs. Throws land where you saw them. Two players carry one heavy box. Tested at 300 ms with packet loss.
Steam invites on Steam. Room codes on itch and in the browser, with relay fallback for hard NATs. LAN for testing.
Replicated state and events, animation sync, death and spectating, a lobby with ready and kick, proximity voice with a radio, reconnects that keep your score.
The host is one of the players. LAN and Steam need no servers. Room codes need one Cloudflare Worker: self-host it, or use ours.
Every feature has a headless multi-process test, from throws under lag to host quits and reconnects, plus a run across a real second network.
# your main scene Roomcode.level_root = $Level Roomcode.spawnable_scenes = [PLAYER] Roomcode.peer_joined.connect(func(id): if Roomcode.is_host: Roomcode.spawn(0, id, spawn_point(id))) Roomcode.host(NetWebRTCTransport.new()) # prints a room code Roomcode.join(NetWebRTCTransport.new(), {"code": "HDVTMU"}) # or, on Steam Roomcode.host(NetSteamTransport.new()) Roomcode.transport.invite_overlay()
The addon is free and complete. Roomcode Cloud, the hosted room-code service, is the only thing that costs money, and only once people are playing. A session-hour is one room with two or more players for an hour.
| Free | Indie | Volume |
|---|---|---|
| $0 | $19 / month | usage |
| 1,000 session-hours a month | 10,000 session-hours a month | $0.005 per session-hour, falling to $0.002 and then $0.001 with volume |
| 50 GB relayed traffic | 500 GB relayed traffic | 0.05 GB per session-hour, then $0.08 / GB |
| No player caps. 64 per room. ENet and Steam sessions are never counted. Self-hosting is free and unlimited. | ||
A small launch, a hundred sessions a day, is about 3,000 session-hours: $19. Two hundred players online around the clock: about $150. Most sessions connect directly and cost nothing to relay, so it stays cheap as you grow.
npx wrangler deploy, then point one project setting at it.